STC Creator
Solid State Member
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I am planning to create a MMORPG with the following programs. But before you read the sections below, can you please comment after you read the whole post.
Unreal Engine 3 (also known as Unreal Development Kit)
1.) Research
I have quite been studying this game engine for a month. I started building a floor (pretty much undone) and created some walls. This may be off topic, but I understand how use Adobe Flash Professional CS5. It lead to a website called Unreal Development Kit Central. (I think off topic is done) The website is where you learn the latest tutorials, I find it pretty useful if you thinking of becoming a game developer.
2.) System Requirements
Minimum:
Windows XP SP2 or Windows Vista
2.0+ GHz processor
2 GB system RAM
SM3-compatible video card
3 GB Free hard drive space
Recommended for Content Development:
Windows 7 64-bit
2.0+ GHz multi-core processor
8 GB System RAM
NVIDIA 8000 series or higher graphics card
Plenty of HDD space
Minimum for DX11 Development:
Windows Vista
2.0+ GHz processor
2 GB system RAM
DX11 Graphics Card:
Nvidia: 400 series or above
ATI: 5000 series or above
3 GB Free hard drive space
In this post you can see that this game engine takes so much memory, that you can't even use this in Windows XP. You need at least a Windows Vista or later to use this program (I have a Windows Vista, plus I tested the Unreal Engine thing on the Windows XP as of I said when it dosen't work. I might be wrong cause I have a 2 GB hard drive).
3.) Gameplay
(I'm pretty sure you are familiar with this, if so, then just skip) If you played the Gear of Wars series or Mass Effect 1 and 2, then you just played a Unreal engine game. Here is a to show their creativity:
__________________________________________________ __________________________________________________ __________________________________________________
Unity, Unity 3D
1.) Research
There is not pretty much nothing to say, it my second time I been using this, but maybe this page should help you understand more.
2.) System Requirements
System Requirements for Unity Authoring
Windows: XP SP2 or later; Mac OS X: Intel CPU & "Leopard" 10.5 or later. Note that Unity was not tested on server versions of Windows and OS X.
Graphics card with 64 MB of VRAM and pixel shaders or 4 texture units. Any card made in this millennium should work.
Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
The rest only depends on the complexity of your projects!.
System Requirements for Unity iOS Authoring
An Intel-based Mac
Mac OS X "Snow Leopard" 10.6 or later
The rest only depends on the complexity of your projects!
System Requirements for Unity Android Authoring
In addition to the general system requirements for Unity Authoring
Windows XP SP2 or later; Mac OS 10.5.8 or later
Android SDK and Java Development Kit (JDK)
System Requirements for Unity-Authored Content
Windows 2000 or later; Mac OS X 10.4 or later.
Pretty much any 3D graphics card, depending on complexity.
Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.
Android authored content requires devices equipped with:
Android OS 2.0 or later
Device powered by an ARMv7 (Cortex family) CPU
GPU support for OpenGLES 2.0 is recommended
Remember I said Unreal engine takes up most of your space, well you can play with your Windows XP computer
3.) Gameplay
Here is gameplay, kind of not-so-maybe bad video:
______________________________________________________________________________________________________________________________________________________
My Opinion: I think that Unity is the best. It's simple (quite hard at first), it's complex, it puts a lot of details into a game object, and it's sci-fi type glow light, like flashy.
Unreal Engine 3 (also known as Unreal Development Kit)
1.) Research
I have quite been studying this game engine for a month. I started building a floor (pretty much undone) and created some walls. This may be off topic, but I understand how use Adobe Flash Professional CS5. It lead to a website called Unreal Development Kit Central. (I think off topic is done) The website is where you learn the latest tutorials, I find it pretty useful if you thinking of becoming a game developer.
2.) System Requirements
Minimum:
Windows XP SP2 or Windows Vista
2.0+ GHz processor
2 GB system RAM
SM3-compatible video card
3 GB Free hard drive space
Recommended for Content Development:
Windows 7 64-bit
2.0+ GHz multi-core processor
8 GB System RAM
NVIDIA 8000 series or higher graphics card
Plenty of HDD space
Minimum for DX11 Development:
Windows Vista
2.0+ GHz processor
2 GB system RAM
DX11 Graphics Card:
Nvidia: 400 series or above
ATI: 5000 series or above
3 GB Free hard drive space
In this post you can see that this game engine takes so much memory, that you can't even use this in Windows XP. You need at least a Windows Vista or later to use this program (I have a Windows Vista, plus I tested the Unreal Engine thing on the Windows XP as of I said when it dosen't work. I might be wrong cause I have a 2 GB hard drive).
3.) Gameplay
(I'm pretty sure you are familiar with this, if so, then just skip) If you played the Gear of Wars series or Mass Effect 1 and 2, then you just played a Unreal engine game. Here is a to show their creativity:
Unity, Unity 3D
1.) Research
There is not pretty much nothing to say, it my second time I been using this, but maybe this page should help you understand more.
2.) System Requirements
System Requirements for Unity Authoring
Windows: XP SP2 or later; Mac OS X: Intel CPU & "Leopard" 10.5 or later. Note that Unity was not tested on server versions of Windows and OS X.
Graphics card with 64 MB of VRAM and pixel shaders or 4 texture units. Any card made in this millennium should work.
Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
The rest only depends on the complexity of your projects!.
System Requirements for Unity iOS Authoring
An Intel-based Mac
Mac OS X "Snow Leopard" 10.6 or later
The rest only depends on the complexity of your projects!
System Requirements for Unity Android Authoring
In addition to the general system requirements for Unity Authoring
Windows XP SP2 or later; Mac OS 10.5.8 or later
Android SDK and Java Development Kit (JDK)
System Requirements for Unity-Authored Content
Windows 2000 or later; Mac OS X 10.4 or later.
Pretty much any 3D graphics card, depending on complexity.
Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.
Android authored content requires devices equipped with:
Android OS 2.0 or later
Device powered by an ARMv7 (Cortex family) CPU
GPU support for OpenGLES 2.0 is recommended
Remember I said Unreal engine takes up most of your space, well you can play with your Windows XP computer
3.) Gameplay
Here is gameplay, kind of not-so-maybe bad video:
My Opinion: I think that Unity is the best. It's simple (quite hard at first), it's complex, it puts a lot of details into a game object, and it's sci-fi type glow light, like flashy.