Once I've finished tinkering around with them (never really happens until I get bored), I'll post the 'finished' versions.
I'm still messing around with the reflections, trying to get the right desired effect. The renders up there are as if a professional photographer has done it, controlling lighting, reflection amounts etc, so I think in that sense, they look real. (There is slight reflection)
In the real sense however, as you and I would see it out and about, the lighting isn't right yet. I'm not sure which I'd prefer. As this player is very very reflective and shiny.
To tell the truth, the renders up there, have been the best ones the models produced though.
At least I have backup files to go back to anyway
The reason for the reflections not looking too good on later renders I think is to the fact I'm putting a material onto a sphere, acting as the environment. I don't think the map I'm using is big enough.
If anyone has any large background maps that I could place on it, on maybe a link. It'll be greatly appreciated
Something not too bright, but has enough detail to see on the model when mapped onto the sphere.