True, I believe the PS3 supports 1080i max, which is a bit strange if you ask me.
As for porting Crysis over to the PS3, yeah, because it has a hard drive, but that wouldn't stop it from porting over to the 360 in some form.
Haha, it'd be a memory issue for all consoles, which is why it wouldn't be the same game on the console, as the PC.
What annoys me about all the consoles is the texture Antistropy always being set so low.
Its like 2x-4x it seems on all games I've played, so when looking right infront of the character, the ground gets steadly worse in texture quality, with around 4 noticable lines of differences as you move.
I can set 16x Antistropy on my card without any performance hit that I can see, so why can't games on consoles do the same? At least 8x, come on.
You couldn't find a lot of information on the Xbox could you?... Haha, they both shine at different things. The only reason you can tell in the textures and lighting is through ports, which aren't the best way of showing power in the first place.