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Old 01-31-2008, 07:57 PM   #41
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Default Re: super smash brothers brawl the finial guide


heres is a very good video that shows you the basic menu and modes in the game

all the info on the games online mode you will need

heres a bunch of info on smashes map editor
and here an impression of it from gamespy

[B]Super Smash Bros. Brawl Stage Editor Impressions (Wii)
We've created masterpieces on par with the Mona Lisa, The Sistine Chapel and 2Fort.
By Gerald Villoria | Jan. 31, 2008
Super Smash Bros. Brawl embraces two aspects of modern gaming with open arms: online play and user-created content. Today we spent some time playing with the stage editor, figuring out exactly how many spikes we can lay down on a floor (the answer is plenty!) and what makes for an enjoyable map. Our first creations were bare-bones open-air stages with a couple platforms, but we're excited to see that there's a lot you can do here, even if at the outset you're fairly limited by only a small amount of tool options.
When creating a new stage, you have three different sizes to choose from, small, medium and large. Small maps are great for keeping the action at a furious pace, while larger maps are perfect for filling with all sorts of moving platforms, multi-tiered environments, and plenty of hazardous objects.
All the World's a Stage
Initially there are only three different backgrounds to choose from, including a Greek-style colosseum and a sci-fi friendly sphere. You can choose any currently unlocked song as the theme for your stage; we were able to choose from songs like a humorous country track called "Mike's Song," but went for the far more memorable encounter track from Metal Gear Solid. There are loads of different songs available, and so far the musical options haven't disappointed.
Once you get into the nitty gritty of creating your stage, you're presented with the stage-editing toolset, which looks very much like a basic image-editing toolset, if you were to replace MS Paint's brushes with platforms and stairs. There are eighteen different parts to play with, and while each background has their own skin and look, the basic function of the parts are identical.
We were able to very quickly get used to the many different control options for stage creation using a GameCube controller. The triggers zoom in and out of your stage, so you can get a nice look at how your design is shaping up, while the Y button controls the amazingly useful undo and redo function. When building your stage, you'll often want to include multiples of the same piece, and the Z button allows you to copy and paste pieces at will.
There's a maximum amount of pieces you can include per stage, but we were able to completely border our environment with ice blocks and still fill the center with platforms and other objects. It was interesting to note that even if you seal in the borders, the top and sides of the map are still open, so if you're able to break out of the box you've made, you can still send people out for the score.
We weren't able to upload our stage, but we did find that we could save it to an SD card for sharing with friends, and could also send them to friends using the friend code system. Hopefully our brilliantly designed stages will soon be uploaded to the Nintendo servers and sent to players around the world who, like us, are dying to play in a box filled with spikes. Come back tomorrow for more of our ongoing coverage of Super Smash Bros. Brawl, and be sure to

and heres a preview of the game from 1up

and last but not lest some pics of the people waiting out side in japan for brawl


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