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Old 09-04-2007, 02:30 PM   #41
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Default Re: Playable demo of a game I made

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I am downloading now.

Ronco off topic question but how did you make your aim totaly black?
Look at his taskbar. He's using a skin.
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Old 09-04-2007, 03:05 PM   #42
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Default Re: Playable demo of a game I made

No hes not. I did it
You gotta edit some file, and change something to false. and it works. I'll put a screeny up if you want.
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Old 09-04-2007, 03:18 PM   #43
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Default Re: Playable demo of a game I made

It seems my game has issues with Windows Vista. For the majority part of it, it doesn't work with vista. It is programmed to be used with windows xp and lower. I guess everyone in CF has upgraded to vista.
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Old 09-04-2007, 04:48 PM   #44
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Default Re: Playable demo of a game I made

I managed to get it working straight away on Vista Home Premium with no tweaking required.

A couple of things I noticed that you may or may not want to tweak (the bullet/numbered list buttons are not working so this is just a basically formatted list):

-> The two fat bald men took far too many hits before they died. Are you able to lower the hitpoints for them or something? Also, headshots were ineffective but this is actually very difficult to program so I won't complain too much.

-> The crouch animation when I pressed the crouch button was not smooth, the camera moved down too quickly and moved up basically immediately.

-> The big room with the boss in, I was unable to see the boss at all. It was too dark and that was just annoying.

Other than that, this was a very impressive demo! Well done!
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Old 09-04-2007, 04:52 PM   #45
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Default Re: Playable demo of a game I made

I will try it when I install Windows. Sounds pretty good for a demo.
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Old 09-04-2007, 06:21 PM   #46
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Default Re: Playable demo of a game I made

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Originally Posted by AllThingsSacred View Post
I managed to get it working straight away on Vista Home Premium with no tweaking required.

A couple of things I noticed that you may or may not want to tweak (the bullet/numbered list buttons are not working so this is just a basically formatted list):

-> The two fat bald men took far too many hits before they died. Are you able to lower the hitpoints for them or something? Also, headshots were ineffective but this is actually very difficult to program so I won't complain too much.

-> The crouch animation when I pressed the crouch button was not smooth, the camera moved down too quickly and moved up basically immediately.

-> The big room with the boss in, I was unable to see the boss at all. It was too dark and that was just annoying.

Other than that, this was a very impressive demo! Well done!
Well, thanks for your critcism. It helps me make a better game.

1. They are supposed to be zombies, not bald fat men, but thanks for making me laugh. I could lower their hitpoints some. Also, headshots are pretty hard to script, but possible.

2. I can't control that really. It's probably going to stay like that. You probably have a better computer than I do, therefore your FPS rate is way higher. My crouch seems normal.

3. I suppose I can lighten that up a bit. The boss is black anyway, so yea, I guess I can edit some of that.
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Old 09-04-2007, 06:50 PM   #47
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Default Re: Playable demo of a game I made

So for the final product are you going to release it as freeware or charge for it?
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Old 09-04-2007, 08:29 PM   #48
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Default Re: Playable demo of a game I made

It will be freeware. I mean, it's not that great of a game to charge for. Besides, it's a hobby. If I make a good enough game, then maybe I'll charge, but I'm years away from even coming close.
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Old 09-04-2007, 09:21 PM   #49
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Default Re: Playable demo of a game I made

And then you will give it to us fellow CF junkies for free, right?
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Old 09-04-2007, 09:24 PM   #50
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And then you will give it to us fellow CF junkies for free, right?
Of course. You're the ones who have helped thus far. You actually like the game, therefore my efforts are paying off.
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