Well it's not much of a game now, but I've gotten to the gritty part and I need to know whether or not I should continue it. I'm pretty good at graphic design and I have worked out the way I want it to look except for the status bar, but the game has a nice retro feel with modern particle effects and such.
But now I'm to the point where I have to figure out how to fix certain bugs in the enemies, and then figure out how to make scripted enemy patterns into long lasting levels. Basically the coding part. I want to make sure you guys think it has some potential first, so I'm releasing the executable that is basically a primitive debug mode.
Here's the link, file was AVG scanned prior to upload:
My instructions? Play around with the controls a bit and see if you can figure them out. Right now I have it set for arrow keys to control movement and space for fire. To spawn enemies it's any key from F8-F12 and that's all I've got right now. For the main enemy press F12 and for something nice press F9, the first "boss" is F10. Try it out if you like and let me know what you think about it or if you spot any bugs that might not be so obvious, besides the double-enemy, that still needs work. I know this was a super long winded post but thanks for helping.