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Old 02-03-2005, 04:34 PM   #2861
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Default Re: Word Association

sugababes a new group I got into... neet songs! so is special d!!!
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Old 02-03-2005, 04:53 PM   #2862
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neet songs! so is special d!!! - > Rammstein!

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PS2
Emotion Engine

* MIPS IV-Subset
* 300 MHz (294.912 MHz)
* 128-bit Integer SIMD
* 128-bit Floating-Point SIMD
* 24KB Cache (16KB Instruction + 8KB Data)
* 16KB Scratch Pad RAM
* Co-Processor 1: FPU
o Floating Point Multiply Accumulator (FMAC) x 1
o Floating Point Divider (FDIV) x 1
o 8KB Cache (4KB Instruction + 4KB Data)
* Co-Processor 2: VU0
o Floating Point Multiply Accumulator (FMAC) x 4
o Floating Point Divider (FDIV) x 1
o 8KB Cache (4KB Instruction + 4KB Data)
* Vector Processing Unit: VU1
o Floating Point Multiply Accumulator (FMAC) x 5
o Floating Point Divider (FDIV) x 2
o 32KB Cache (16KB Instruction + 16KB Data)
* 450 Dhrystone MIPS
* 6.2 GFLOPS
* Geometry:
o 66 Million Polygons per Second (peak)
o 38 Million Polygons per Second (lighting)
o 36 Million Polygons per Second (fog)
o 16 Million Polygons per Second (curved surface generation)
* Image Processing Unit (IPU): MPEG2 Compressed Image Decoder
o 150 Million Pixels per Second
* DMA: 10 channels

Graphics Synthesizer (GS)

* 150 MHz (147.456 MHz)
* 16 Pixel Pipelines
* 2.4 Gigapixels per Second (no texture)
* 1.2 Gigatexels per Second
* Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering
* Perspective-Correct Texture Mapping
* Bump Mapping
* Environment Mapping
* 32-bit Color (RGBA)
* 32-bit Z Buffer
* 4MB Multiported Embedded DRAM
* 38.4 Gigabytes per Second eDRAM Bandwidth (19.2 GB/s in each direction)
* 9.6 Gigabytes per Second eDRAM Texture Bandwidth
* 150 Million Particles per Second
* Polygon Drawing Rate:
o 75 Million Polygons per Second (small polygon)
o 50 Million Polygons per Second (48-pixel quad with Z and Alpha)
o 30 Million Polygons per Second (50-pixel triangle with Z and Alpha)
o 25 Million Polygons per Second (48-pixel quad with Z, Alpha, and Texture)
* 18.75 Million Sprites per Second (8 x 8 pixel sprites)

Emotion Engine to Graphics Synthesizer Bus

* 64 Bits Wide
* 150 MHz
* 1.2 Gigabytes per Second Bandwidth

Main Memory

* 32 Megabytes RAMBUS DRAM
* 32 Bits Wide (Dual Channel 16-bit)
* 400 MHz (800 MHz Effective)
* 800 Megabits per Second per Pin
* 3.2 Gigabytes per Second Bandwidth

I/O Processor

* Based on PSone CPU
* 33.8688 MHz or 36.864 MHz (selectable)
* 2MB Memory
* USB, IEEE-1394, Sound, DVD-ROM, and PCMCIA Controller

Sound Chip

* 48 Voices
* 2MB Memory
* Supports Dolby, AC3, and DTS output

Storage

* 4x DVD-ROM
* DVD-5 Disc Format (4.7 Gigabytes)
* Memory Cards

GAMECUBE

Oh just read this!
http://www.segatech.com/gamecube/overview/
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Old 02-03-2005, 04:59 PM   #2863
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Default Re: Word Association

coool!!
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Old 02-03-2005, 05:01 PM   #2864
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Default Re: Word Association

HOLY MUDDA F**K I like gamecube lol my friend has one and i like to play Sonic on ir and Tony Hawk something on it
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Old 02-03-2005, 05:01 PM   #2865
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Lol

SugarBabes -> Boobs
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Old 02-03-2005, 05:02 PM   #2866
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Default Re: Word Association

boobs->my nice ones!!
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Old 02-03-2005, 05:06 PM   #2867
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FX's Nice Ones -> [Drooling Sound]
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Old 02-03-2005, 05:27 PM   #2868
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[Drooling Sound] -> *Puts up sign "NO DROOLING"*
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Old 02-03-2005, 05:38 PM   #2869
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Default Re: Word Association

sign for "no drooling" -.> knows ppl will drool anyway so goes and gets paper towel to clean up!
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Old 02-03-2005, 05:46 PM   #2870
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knows ppl will drool anyway so goes and gets paper towel to clean up! -> Chickens
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