Re: New type of graphics surpasses polygon limits
Animation I would have to see, but it should be a lot easier than ray tracing, computational wise; The way they are performing it. I haven't been impressed with ray tracing technology at all.
Point cloud data can be made from existing polygon meshes, but instead of all the work done in bump mapping/normal mapping, it seems these could be replaced with actual surface detail.
It can also be scanned in from real objects.
But yeah, they would have to come up with some form of animation system that could make the point clouds work convincingly... I would surely think that would be a lot of work.
It says that this could even run on an I-phone, the Nintendo Wii, etc, since it only uses the points it needs for the resolution intended, by using an advanced search function.
Though, I'd still think that there would be limitations when it comes to space on discs, with large models like those.
Abit IP35 Pro / Q6600 G0 / Zalman 9700 / 8800GTS 640mb / 4x 2GB Corsair XMS / X-FI Xtreme M / 1x 1TB / Antec 900 / Logitech Z-5500 / Samsung 20inch