Haha, thanks all, and Antdemo haha, your funny.
You have to start from somewhere when creating something, and for me, it was one polygon, turning into 2, etc etc.
The textures you can make in Photoshop, and then import them into the program to use as a texture, within the shader which makes the light react to it.
mammikoura, I'm not sure if I'd be capable of working in a gaming company with what I do. These models are reaching around 1 million polygons each. Definietly not gamer friendly
I am interested in games though, and would think about it. Working in a company producing works for other companies would be good also.