Go Back   Computer Forums > General Computing > Programming
Click Here to Login
Join Computer forums Today


Reply
 
Thread Tools Search this Thread Display Modes
 
Old 06-29-2013, 11:26 PM   #1
Baseband Member
 
Join Date: Jan 2013
Location: Canada
Posts: 69
Default c++ game programming book

Do you guys know of any really good game programming books that use c++? What i need is one that assumes you have no know knowledge of c++ and only teachers you the game stuff and how to use the functions and stuff for games only. Price doesn't matter, just means ill have to save for longer. All help extremely appreciated.

Oh and no visual c++ ones, im not a fan of visual, just personal preference
__________________

jaywash is offline   Reply With Quote
Old 07-01-2013, 12:20 AM   #2
Site Team
 
celegorm's Avatar
 
Join Date: Sep 2006
Posts: 10,713
Send a message via AIM to celegorm
Default Re: c++ game programming book

What you're looking for is going to be almost impossible to find. The simple fact is you can't learn how to create a game without going through the basics first.

You'll find plenty of books that'll create mini games as part of their lessons, but if you're looking for one to take you from novice to full-blown game creator then I think you'll be looking for a book for a long, long time.
__________________

__________________
"as a fanboy i refuse to admit it and will pull countless things out of my butt to disprove it"

Team Thelegorm! Total Kills: 21 (i iz in uor profile, editsing your sigz)
celegorm is offline   Reply With Quote
Old 07-01-2013, 12:37 AM   #3
Baseband Member
 
Join Date: Jan 2013
Location: Canada
Posts: 69
Default Re: c++ game programming book

Quote:
Originally Posted by celegorm View Post
What you're looking for is going to be almost impossible to find. The simple fact is you can't learn how to create a game without going through the basics first.

You'll find plenty of books that'll create mini games as part of their lessons, but if you're looking for one to take you from novice to full-blown game creator then I think you'll be looking for a book for a long, long time.
What I meant was, one that still goes over the basics, but only shows you how to use them for games
jaywash is offline   Reply With Quote
Old 07-01-2013, 03:56 AM   #4
Wizard of Wires
 
setishock's Avatar
 
Join Date: Feb 2005
Location: Not sure
Posts: 10,030
Default Re: c++ game programming book

Games are like any other software. The end result of the code is the same. If you're just interested in how games work or writing hacks you're going to have to learn the basics first.
setishock is offline   Reply With Quote
Old 07-01-2013, 07:08 AM   #5
Site Team
 
berry120's Avatar
 
Join Date: Jul 2009
Location: England, UK
Posts: 3,425
Default Re: c++ game programming book

Quote:
Originally Posted by jaywash View Post
What I meant was, one that still goes over the basics, but only shows you how to use them for games
As others have said, you'll want to pick up a book on the basics first, preferably one that doesn't go into games.

C++ is a hideously complicated, extensive language and in practice, pretty much everyone that works with it works with a subset of it. You say you just want the basics that you can use with games, but in reality the basics you learn for any purpose will be useful for games (which you'll have to learn a great deal more for also.)

So if you still want to go down this road pick up a basic C++ book, and then (and only then) look for one that concentrates more on game development, assuming you know the basics. Two books (or more) are much better than one here.
__________________
Save the whales, feed the hungry, free the mallocs.
berry120 is offline   Reply With Quote
Old 07-01-2013, 10:22 AM   #6
Baseband Member
 
Join Date: Jan 2013
Location: Canada
Posts: 69
Default Re: c++ game programming book

Quote:
Originally Posted by berry120 View Post
As others have said, you'll want to pick up a book on the basics first, preferably one that doesn't go into games.

C++ is a hideously complicated, extensive language and in practice, pretty much everyone that works with it works with a subset of it. You say you just want the basics that you can use with games, but in reality the basics you learn for any purpose will be useful for games (which you'll have to learn a great deal more for also.)

So if you still want to go down this road pick up a basic C++ book, and then (and only then) look for one that concentrates more on game development, assuming you know the basics. Two books (or more) are much better than one here.
I have a book for the basics called "Sams teach yourself C++ in 1 hour a day", seems to go over a lot of stuff so should i start there before buying a game programming book?
jaywash is offline   Reply With Quote
Old 07-01-2013, 10:41 AM   #7
Site Team
 
berry120's Avatar
 
Join Date: Jul 2009
Location: England, UK
Posts: 3,425
Default Re: c++ game programming book

Quote:
Originally Posted by jaywash View Post
I have a book for the basics called "Sams teach yourself C++ in 1 hour a day", seems to go over a lot of stuff so should i start there before buying a game programming book?
I'm not familiar with that book in particular (or many C++ books at all actually), but yes - start with such a book that covers the basics, understand them thoroughly, then head on from there.
__________________
Save the whales, feed the hungry, free the mallocs.
berry120 is offline   Reply With Quote
Old 07-01-2013, 10:43 AM   #8
Baseband Member
 
Join Date: Jan 2013
Location: Canada
Posts: 69
Default Re: c++ game programming book

Quote:
Originally Posted by berry120 View Post
I'm not familiar with that book in particular (or many C++ books at all actually), but yes - start with such a book that covers the basics, understand them thoroughly, then head on from there.
Alrighty, but I still need to know a good game programming book for afterwards XD
jaywash is offline   Reply With Quote
Old 07-02-2013, 01:32 PM   #9
In Runtime
 
Join Date: Feb 2013
Location: UK
Posts: 156
Default Re: c++ game programming book

I'd add that it's also essential to consider which operating system (and therefore which windowing system) is your target platform, as the book will need to be specific to that.

For example, NeHe's website @ gamedev.net has lots of exceptional game programming tutorials on - but are entirely Windows focused in the context of windowing i.e. they use the traditional Windows theme for the viewing and event handling (mouse movements / key presses etc.) - whereas many other online tutorials and books use GLUT (the OpenGL Utility Toolkit) which is a cross platform window manager.

Something to keep in mind!
__________________

_michaelm is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off



All times are GMT -5. The time now is 03:17 AM.


Powered by vBulletin® Version 3.8.8 Beta 4
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Search Engine Friendly URLs by vBSEO 3.6.0