How's that SLi running??

Yeah, its pretty poor performance for 3 cards. I'd expect 2 cards to get that if settings were high.
 
Not much FPS for that many cards... though probably because its set to DX 10 with like 4-8x AA or something at an insane res no one has :p
I've just translated page 4 of the article in Babelfish and it is 1920 x 1200 with all details high, DX10 and 1xFSAA + 1xAA. Apparently that map is one of the most demanding in Crysis

PCGH of power ratings: 3-Wege-SLI in Crysis

The Crysis Vollversion may not be missing for high performance DX10-Karten naturally. We decided for a view of achievement in 1.920x1.200 pixels under Direct X 10 - including the minimum Fps important for the play feeling -. Contrary to earlier tests those of PCGH bench mark find now in the very fastidious level Paradise draw (map: Ice) and using the "very high one" of detail degree instead of. This package claims the extreme from all three diagram maps by means of the DX10-Snow-Shaders.

3-Wege-SLI can draw - equipped with three GF8800 Ultra - even in (more than) the Full Hp dissolution 1.920x1.200 Crysis well playable Fps rates. With 37,9 Fps the pictures per second lie around nearly 40 per cent more highly than in a conventional SLI system. Particularly the minimum Fps profits in our bench mark strongly from the AFR Rendering procedure. With activated 4x FSAA we could not play in the same detail Settings unfortunately any longer liquid - lowering the dissolution on 1.680x1.050 or 1.280x1.024 broke here clear remedy: round 50 Fps also in very hectic situations bring a voelig new play feeling in the graphically fully untwisted Crysis.

Babelfish wasn't exactly precise with the translation pmsl

:)
 
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