Re: Gallery: Game Screenshots
it's just a simple doom2 map, just a couple of gigantic sectors stuffed to the gills with monsters. The whole point was just to see how many monsters can be run on an engine without crashing...
supposedly this wad is used for developers to benchmark their engines.. since all those monsters have to be calculated... not to mention all the monsters who fire projectiles.. with 10,000+ monsters, most of which firing projectiles, thats a lot of damn projectiles!
as it stands, that map will bring the game down to a about 1 fps and below when all the monsters are awake... I wonder if it's a engine limitation or a hardware.. i'm thinking the first.