M MrNick01 Baseband Member Messages 21 Dec 20, 2004 #1 i need some ideas a practical way for preforming 3d projection. i bought a few books on this subject but they don't have good examples and the're too mathy. any suggestions?
i need some ideas a practical way for preforming 3d projection. i bought a few books on this subject but they don't have good examples and the're too mathy. any suggestions?
I inimino In Runtime Messages 158 Dec 22, 2004 #2 Graphics programming is all about math. Suggestion: learn the math.
OP OP M MrNick01 Baseband Member Messages 21 Dec 22, 2004 #3 ya! i realized that. i'm just looking for a more useful formula than: Algebra: x = x - z * vx/vz y = y - z * vy/vz z = 0 Projection Matrix: [ 1 0 0 0 ] [ 0 1 0 0 ] [ -vx/vz -vy/vz 0 0 ] [ 0 0 0 1 ]
ya! i realized that. i'm just looking for a more useful formula than: Algebra: x = x - z * vx/vz y = y - z * vy/vz z = 0 Projection Matrix: [ 1 0 0 0 ] [ 0 1 0 0 ] [ -vx/vz -vy/vz 0 0 ] [ 0 0 0 1 ]
OP OP M MrNick01 Baseband Member Messages 21 Dec 27, 2004 #4 ok. turn this: x = x - z * vx/vz y = y - z * vy/vz z = 0 into something based on eyepoint x,y,z positions and x,y,z angles.
ok. turn this: x = x - z * vx/vz y = y - z * vy/vz z = 0 into something based on eyepoint x,y,z positions and x,y,z angles.