alvino Golden Master Messages 19,967 Jun 22, 2007 #21 Not sure. In Company of Heroes, the pop cap fluctuates depending on how many territories you have under your control. So obviously it's smart to cap and defend all your territory.
Not sure. In Company of Heroes, the pop cap fluctuates depending on how many territories you have under your control. So obviously it's smart to cap and defend all your territory.
NeXuS1 Fully Optimized Messages 2,960 Jun 22, 2007 #22 alvino said: The Havok Engine is for physics. Relic used the Essence Engine for Company of Heroes' graphics. Just so you know, the recent patch (v1.7) enables DirectX 10. Better shaders and such. Click to expand... Just adds a few pebles on the map, and more shadows at the cost of a lot of performance. I play with DX9 shader.
alvino said: The Havok Engine is for physics. Relic used the Essence Engine for Company of Heroes' graphics. Just so you know, the recent patch (v1.7) enables DirectX 10. Better shaders and such. Click to expand... Just adds a few pebles on the map, and more shadows at the cost of a lot of performance. I play with DX9 shader.