B badninja3 Daemon Poster Messages 1,348 Jul 14, 2006 #1 which is better?:anisotropic, bilinear, or trilinear.
OP OP B badninja3 Daemon Poster Messages 1,348 Jul 15, 2006 #3 can u expand on that answer? lol. i really hav no idea wat all this stuff is.
O ownage Fully Optimized Messages 4,404 Jul 18, 2006 #6 It gets rid of the jagged edges you see on chain-linked fences and stuff. It just makes things look smoother.
It gets rid of the jagged edges you see on chain-linked fences and stuff. It just makes things look smoother.
Kage Golden Master Messages 13,873 Jul 18, 2006 #7 Yeah, as in the Hardware and Software thread, I concluded that Antistropic filtering tended to look better, especially when in the highest setting.
Yeah, as in the Hardware and Software thread, I concluded that Antistropic filtering tended to look better, especially when in the highest setting.
E Erich K1 Baseband Member Messages 37 Jul 18, 2006 #8 Also, when increasing the AF you don't lose as much performance as with AA.
Ã88 Fully Optimized Messages 4,775 Jul 18, 2006 #9 Agreed. Anisotropic filtering is the best as it provides the most clarity in the rendering.