Kage
Golden Master
- Messages
- 13,873
Yes, i believe the technologies there to do that. Basically, these computer characters know whats around them and exactly how to use it, and since most of the animation isn't pre determined, the results will be different every time.
I mean, the computer characters even have muscle strength and can jump certain distances.
One clever example mentioned is that theres a moving tram, and a bad guy jumps, but misses and catches hold of the side, but can't get enough grip to get up.
To make it so he can, he smashes one of the trams windows in with his feet, uses the window gap as leverage, and lifts himself up onto the top of the tram, and all that isn't pre-programmed. The character just knows how to use it, and so, in game, these things would happen all the time, giving you a certain feel of randomness, which games sometimes need.
Thats how clever it is!
Even your in game character will react to certian situations differently each time. Getting knocked, falling over, etc, and would make a very smooth play indeed.
I mean, the computer characters even have muscle strength and can jump certain distances.
One clever example mentioned is that theres a moving tram, and a bad guy jumps, but misses and catches hold of the side, but can't get enough grip to get up.
To make it so he can, he smashes one of the trams windows in with his feet, uses the window gap as leverage, and lifts himself up onto the top of the tram, and all that isn't pre-programmed. The character just knows how to use it, and so, in game, these things would happen all the time, giving you a certain feel of randomness, which games sometimes need.
Thats how clever it is!
Even your in game character will react to certian situations differently each time. Getting knocked, falling over, etc, and would make a very smooth play indeed.