Kage
Golden Master
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- 13,873
I just found this on IGN, about a new way in which characters in games could be controlled.
Basically, instead of all animations being pre-programmed, for instance a dying animation, a fall, etc which could take ages to animate (all games do this in some way), all animations on an in-game character could now have AI based and physics based animations.
There are two videos on there as well.
I found it amazing how for the first time in a game I've played, nothing seemed to pass through the floor, or other objects, etc.
Check it out:
http://uk.ps3.ign.com/articles/702/702423p1.html
NATURAL MOTION:
If you want more information, their official website is here:
http://www.naturalmotion.com/
Basically, instead of all animations being pre-programmed, for instance a dying animation, a fall, etc which could take ages to animate (all games do this in some way), all animations on an in-game character could now have AI based and physics based animations.
There are two videos on there as well.
I found it amazing how for the first time in a game I've played, nothing seemed to pass through the floor, or other objects, etc.
Check it out:
http://uk.ps3.ign.com/articles/702/702423p1.html
NATURAL MOTION:
If you want more information, their official website is here:
http://www.naturalmotion.com/