alvino
Golden Master
- Messages
- 19,967
daemon said:True, but also try throwing a granade in FEAR and go to slow-mo when it blows up. Looks so cool.
Yeah, that's cool, but it's just eye-candy somewhat like scenes from The Matrix or something. Half-Life 2's Gravity Gun was never created before...it's so innovative...the ability to pick up things and throw it with realistic physics and reaction to the enviroment is just amazing.
daemon said:FEAR also exelles (sp?) here. The AI is made so that everytime u play the game the AI soldiers walk in different paths, are in different places so no matter how many times u play it through it's never going to be like it was before. It's really good because maybe u killed like 7 guys and then died. Then u load and have to kill those 7 guys again. But it's not going to be any easier than before since u don't know exactly where they are. I haven't seen this with any other game before.
Exactly. Everytime is different...that's what I like. The enemy A.I. isn't scripted, so it acts differently everytime you die and re-load the game. FarCry is like that too, but it's not as graphically cool-looking.