Lord Kalthorn
Guru
- Messages
- 13,293
- Location
- Britain
Haha, I can't remmember the last time Nintendo released a Console of any quality.
Lord Kalthorn said:Haha... Nintendo... you're a crackpot
Nintendo can't beat Playstation - let alone the Xenon.
Lord Kalthorn said:Haha, I can't remmember the last time Nintendo released a Console of any quality.
AMD ZEN said:Xenon is a noble gas in the periodic table that is used in enhancing and purifying light. Its spectral analysis reveals its unique qualities.
Actually Lord K, you are wrong here. First off, XBOX2 will use dual layer DVD while Revolution will use BluRay. BluRay is also going to be in the PS3. Revolution will have a 16-24 pipeline card, while XBOX2 will have only an 8-10. SIlly man, the more pipelines, the better. Revolution will have dual 64bit PowerG5@1.8GHz each processors made by IBM. Intel will be used in XBOX2, Microsoft's BIGGEST MISTAKE EVER. XBOX2 will have 128MB RAM, Revolution will have 256-512MB. They will both have 20-40GB HDs. Revolution will be able to plug into computer monitors and TVs and be HD ready with highdef component cables and will have ONLY wireless controller. XBOX2, well, ummm, ok...... Microsoft is making their own GPU based on the 9800 from ATi? HAHAHHAHA!! Nintendo is partners with ATi and ATi is making a unique super GPU for Revolution.
XBOX2 will suck, PS3 and Revolution have BluRay, which already makes them 5000% better!
I have no idea what you are thinking, but XBOX2 will suck. Microsoft is dumb for releasing it this early and foolish for using Intel. They should have used AMD64's. Dumbies.
Also, if you think the XBOX is so great, lets see it do graphics like this!
http://www.capcom.com/re4/gui.html
or these for others to see!
I mean, the GameCube does textures 530% better then PS2 and 227% better then XBOX. Its 1MB onboard Texture LT Cache allows for that. And its 1T 8ns SD DDR RAM allows for much faster rendering of high texture and lighting counts. XBOX slaughters the Cube at 1-6 textures per texel, but move it up to 32-64 textures per texel, and the Cube holds at 13Million polys/sec while XBOX takes a nose dive down to 2Million. wOOt for Nintendo. They are not focused on sheer polys, they focused on the genius and power of Flippers Lighting and Texel Texture Mapping with z Buffering. The GameCube generates an enormous 10.4 GB/second (Peak) speeds. XBOX is somewhere in the neighboorhood of a measly 3.6GB/second.... Who wins this contest again? Oh, GameCube does. XBOX can't compete at all!
camers said:Oh and i HATE PC gaming. And i can afford a gaming machine if i want, I prefer my console because im not sad enough to spend thousands to play a 40buck game. I can game very easily and globaly with my xbox without spending hundreds on a graphics card. Go spend it on your girlfriend next time instead that new 6800GT